So since it seems like we won't be seeing a new Star Wars: Battlefront title any time soon, a group of German game modders have spent the past 2 years working on a total conversion of COD4: Modern Warfare.
They have finally completed this mod, slapped a nice 1.0 version number on it, and now it's available for all to enjoy. Let's have a look!
This mod is only for the PC build of COD4, but seems like a great reason to dig out the disks and reinstall!
Showing posts with label cod. Show all posts
Showing posts with label cod. Show all posts
Tuesday, July 5, 2011
Tuesday, June 7, 2011
VIDEO: Call of Duty Modern Warfare 3 gameplay footage
Here's that great MW3 footage from yesterday:
Tuesday, May 31, 2011
Activision decides it's not making enough money off Call of Duty fans
In what I can only describe as a "stupid move", Activision has released details of the new Call of Duty: Elite system. Unhappy with only being able to squeeze ~$90 ($60 retail game disk, plus ~$30 in DLC maps) from it's audience per year, they've decided to roll out a premium social networking type service for Call of Duty.
Activision has not announced any sort of pricing for this service, but i'd expect at least $8-10 a month.
Various people within Activision have taken to twitter to defend this move, as well as to confirm there will be a free tier of service (how limited it will end up is anyone's guess).
At this rate I'm expecting COD to go the way of Guitar Hero shortly.
Activision Blizzard Inc. plans to launch an online service called Call of Duty Elite this fall that will work with the next major edition of the game, "Call of Duty: Modern Warfare 3," and future installments of the hyper-realistic combat-simulation game. In a move industry executives describe as a first, Activision plans to charge a monthly subscription fee for the service, which will provide extra content that isn't offered on game discs sold in stores, including downloadable map packs that give players new "Call of Duty" levels to play.
Portions of the service will be free, including features inspired by Facebook Inc. that will let "Call of Duty" players meet for online gun battles with others who share various affiliations and interests.
Activision has not announced any sort of pricing for this service, but i'd expect at least $8-10 a month.
Various people within Activision have taken to twitter to defend this move, as well as to confirm there will be a free tier of service (how limited it will end up is anyone's guess).
At this rate I'm expecting COD to go the way of Guitar Hero shortly.
Monday, May 23, 2011
HYPERVENTILATING: Call of Duty: Modern Warfare 3 gameplay trailer
Holy. Shit.
Someone pinch me. This looks freaking UNREAL. Also, this pretty much backs up what Kotaku had said earlier today:
Bring it ON! I'll be shocked if MW3 doesn't outsell Black Ops.
Someone pinch me. This looks freaking UNREAL. Also, this pretty much backs up what Kotaku had said earlier today:
Will that put an end to cracks about the developer using Quake III Arena-era tech?
While those digs against Infinity Ward may have been unfair and inaccurate—its in-house IW Engine has been regularly updated and refined over the years—the next Call of Duty game appears to leave its id Tech 3 legacy behind.
"We haven't gone into detail on the engine yet but we've moved beyond the [Modern Warfare 2] engine and added a lot of cool stuff for [Modern Warfare 3]," writes Infinity Ward creative strategist Robert Bowling
Bring it ON! I'll be shocked if MW3 doesn't outsell Black Ops.
Tuesday, May 3, 2011
Call of Duty: Black Ops Escalation - OUT TODAY!
Just a heads up everyone - today the new COD:BO map pack is out for the Xbox 360!
What are you still doing here still reading? GO! GO! There's a whole new zombie level with George Romero in it to play!
(the end of the work day cannot come fast enough!)
What are you still doing here still reading? GO! GO! There's a whole new zombie level with George Romero in it to play!
(the end of the work day cannot come fast enough!)
Thursday, April 28, 2011
Current Gaming
Well, it's been a while since I wrote up one of these here "Current Gaming" posts, so let's just dive right in!
Currently my gaming time has been split between Skate 3 on the ps3 and Street Fighter 4 on the 3DS.
Now, I know what you're thinking - "Skate 3? That's hardly new!" - And you know what? You're right, it's not. But, when i saw it in the discount bin for $15, i figured why not give the franchise that's pretty much taken Tony Hawk's crown a spin?
Right off the bat, Skate 3's system for pulling off tricks is refreshing to me. You basically use the right thumb stick to perform fighting-game like stick movements, which end up translating into all the various skateboard tricks you'd expect in such a title. It actually ends up feeling really smooth and fluid - I'm really liking it.
The graphics are pretty top notch and do the game justice. I've yet to have a chance to try the online parts of the game, due to PSN being down.
Anyway - If you've enjoyed old school Tony Hawk games, and happen to find this title for cheap, check it out!
Then there is the ever-present Super Street Fighter 4 3D. This is the reason I purchased a 3DS at launch, and ever since it's pretty much been my #1 title on the 3DS. I'm still pretty blown away with the fact that Capcom managed to fit a full featured, online enabled Street Fighter into a handheld. Graphically, I feel SSF43D totally holds its own when compared to the home and arcade versions. (OH and FYI - If you go into the game settings menu, and disable 3D all together - you'll get a nice boost to 60fps in single player mode. It's actually really noticeable!).
SSF43D's online play is about as perfect an experience as one could expect on a portable system. Playing with both random strangers and friends is very simple, and I've only run into really laggy matches maybe two or three time.
SSF43D, in my opinion really comes off as the most polished and complete of the 3DS launch titles - between online play, the streetpass battles (which are FUN!), and the jaw dropping graphics, this is a 3DS title that should be in everyone's collection.
I'm looking forward to the upcoming Call of Duty: Black Ops map pack. I really need to jump in on a few rounds of COD before it launches to get back into the swing of things. The Call of the Dead Zombie map also really looks amazing, I can't wait to give that a try.
I also need to make some time to play Portal 2, I've heard nothing but great things about it so far...
Currently my gaming time has been split between Skate 3 on the ps3 and Street Fighter 4 on the 3DS.
Now, I know what you're thinking - "Skate 3? That's hardly new!" - And you know what? You're right, it's not. But, when i saw it in the discount bin for $15, i figured why not give the franchise that's pretty much taken Tony Hawk's crown a spin?
Right off the bat, Skate 3's system for pulling off tricks is refreshing to me. You basically use the right thumb stick to perform fighting-game like stick movements, which end up translating into all the various skateboard tricks you'd expect in such a title. It actually ends up feeling really smooth and fluid - I'm really liking it.
The graphics are pretty top notch and do the game justice. I've yet to have a chance to try the online parts of the game, due to PSN being down.
Anyway - If you've enjoyed old school Tony Hawk games, and happen to find this title for cheap, check it out!
Then there is the ever-present Super Street Fighter 4 3D. This is the reason I purchased a 3DS at launch, and ever since it's pretty much been my #1 title on the 3DS. I'm still pretty blown away with the fact that Capcom managed to fit a full featured, online enabled Street Fighter into a handheld. Graphically, I feel SSF43D totally holds its own when compared to the home and arcade versions. (OH and FYI - If you go into the game settings menu, and disable 3D all together - you'll get a nice boost to 60fps in single player mode. It's actually really noticeable!).
SSF43D's online play is about as perfect an experience as one could expect on a portable system. Playing with both random strangers and friends is very simple, and I've only run into really laggy matches maybe two or three time.
SSF43D, in my opinion really comes off as the most polished and complete of the 3DS launch titles - between online play, the streetpass battles (which are FUN!), and the jaw dropping graphics, this is a 3DS title that should be in everyone's collection.
I'm looking forward to the upcoming Call of Duty: Black Ops map pack. I really need to jump in on a few rounds of COD before it launches to get back into the swing of things. The Call of the Dead Zombie map also really looks amazing, I can't wait to give that a try.
I also need to make some time to play Portal 2, I've heard nothing but great things about it so far...
Wednesday, April 27, 2011
Security alert issues by Microsoft - COD:MW2 Phishing attempts
From Xbox Support:
This is nowhere near the scale of Sony's current security problems, but it's worth sharing anyway. If you're still rockin' COD:MW2 on the 360, be careful out there!
Users may experience difficulties with the following services:
Users may receive potential phishing attempts via title specific messaging while playing Modern Warfare 2.
We are aware of the problem and are working to resolve the issue. We apologize for any inconvenience this may cause and thank you for your patience
This is nowhere near the scale of Sony's current security problems, but it's worth sharing anyway. If you're still rockin' COD:MW2 on the 360, be careful out there!
Tuesday, April 26, 2011
VIDEO: Call of the Dead
I don't even know where to begin with this.... there is too much awesome contained in this video clip for the upcoming Call of the Dead level for COD:Black Ops Zombies (it's part of the upcoming Escalation map pack).
I am on geek overload right now. They even got to work with George Romero on this! Danny Trejo! Robert Englund! Suddenly $15 doesn't seem so bad for the map pack, eh?!
I am on geek overload right now. They even got to work with George Romero on this! Danny Trejo! Robert Englund! Suddenly $15 doesn't seem so bad for the map pack, eh?!
Thursday, April 21, 2011
Call of Duty: Black Ops Escalation DLC preview
As if this needs any introduction.... Here's a little preview of the upcoming DLC "Escalation" for Black Ops that's coming out May 3rd on the 360:
I know I'll out $15 when this hits the Marketplace...
I know I'll out $15 when this hits the Marketplace...
Wednesday, January 19, 2011
Need for Speed: Hot Pursuit, FF13-2, and other items
Hello fellow geeks!
So recently i've been playing the latest Need for Speed title, Hot Pursuit which was created by the amazing people over at Criterion Games (the Burnout people!). When it was announced that Criterion would be in charge of NFS:HP, I became rather excited at the prospect of the NFS series getting a long overdue shot in the arm. Criterion's Burnout series has always been a top notch title in terms of gameplay and graphics. The most recently Burnout title (Paradise) has provided my household with many hours of enjoyment through the core game and it's addon packs.
Anyone who's played Paradise will feel right at home from the get-go. The controls are laid out like Paradise so there's no real learning curve. The boost system works exactly like it did in Paradise (hell there's even a "Burnout" trophy/achievement for basically... pulling off a Burnout [fill the boost tank, then empty it in one continuous blast]), you even refill the boost meter using the same tricks that worked in Paradise... basically drive like a madman in oncoming traffic, miss other cars on the road, and generally just raise hell.
Really, it feels as if a large portion of the core of Paradise was reused for NFS:HP - and that's ok in my opinion. Why re-invent the wheel when you've got a really good wheel already?
NFS:HP stands out with it's use of REAL cars and it's dynamic between playing as a racer and playing as a cop. My only nitpick right now is the inability to set up AI players as police or racers. This seems like something that could be added later on with a patch or addon (something Criterion has never been shy about). There's a lot to like about NFS:HP - if you're a fan of arcade style racing titles with solid online play do yourself a favor and at least check out the demo for NFS:HP.
In other news, i am still playing Black Ops very regularly. I am really looking forward to that map pack next month!
Also this week SquareEnix was showing off the next few Final Fantasy titles to the Japanese press - including Final Fantasy 13-2! The best part? We will see FF13-2 *this year*. As you may recall, there was quite a bit of content removed from FF13 prior to it's release. So that content plus not needing to write a whole new game engine from the ground up... leads to new FF this year :D
Until next time...
(don't take any wooden nickels)
So recently i've been playing the latest Need for Speed title, Hot Pursuit which was created by the amazing people over at Criterion Games (the Burnout people!). When it was announced that Criterion would be in charge of NFS:HP, I became rather excited at the prospect of the NFS series getting a long overdue shot in the arm. Criterion's Burnout series has always been a top notch title in terms of gameplay and graphics. The most recently Burnout title (Paradise) has provided my household with many hours of enjoyment through the core game and it's addon packs.
Anyone who's played Paradise will feel right at home from the get-go. The controls are laid out like Paradise so there's no real learning curve. The boost system works exactly like it did in Paradise (hell there's even a "Burnout" trophy/achievement for basically... pulling off a Burnout [fill the boost tank, then empty it in one continuous blast]), you even refill the boost meter using the same tricks that worked in Paradise... basically drive like a madman in oncoming traffic, miss other cars on the road, and generally just raise hell.
Really, it feels as if a large portion of the core of Paradise was reused for NFS:HP - and that's ok in my opinion. Why re-invent the wheel when you've got a really good wheel already?
NFS:HP stands out with it's use of REAL cars and it's dynamic between playing as a racer and playing as a cop. My only nitpick right now is the inability to set up AI players as police or racers. This seems like something that could be added later on with a patch or addon (something Criterion has never been shy about). There's a lot to like about NFS:HP - if you're a fan of arcade style racing titles with solid online play do yourself a favor and at least check out the demo for NFS:HP.
In other news, i am still playing Black Ops very regularly. I am really looking forward to that map pack next month!
Also this week SquareEnix was showing off the next few Final Fantasy titles to the Japanese press - including Final Fantasy 13-2! The best part? We will see FF13-2 *this year*. As you may recall, there was quite a bit of content removed from FF13 prior to it's release. So that content plus not needing to write a whole new game engine from the ground up... leads to new FF this year :D
Until next time...
(don't take any wooden nickels)
Thursday, December 2, 2010
Gran Turismo 5 & Black Ops
So this little game called Gran Turismo 5 just came out. Maybe you've heard of the series?
Sarcasm aside, the Gran Turismo series is very important to me. It's the game most directly responsible for me getting into the PlayStation platform, and I've happily purchased every new version (well ok, except the PSP version. No Career Mode = No Sale, sorry guys.) since the original, usually on the day of release. In fact, the day before Gran Turismo 4's release, my original fat launch PS2 gave up the ghost. This sucked extra hard because I had actually gone as far as to pre-order GT4 (the end result was my purchasing of one of the new slim PS2).
In any case, after 5 long years of development and delays, the king of CarPGs (as I like to call 'em) is finally here in all it's 1080p glory. Even though this is not the first taste of GT on the PS3 platform, this is a complete game at last. GTHD, GT5p were at their cores, demos. Expensive demos at that. Demos that wouldn't let you tune your cars until you've cleared everything bone stock...
So let's talk about game play.
If you've played a GT title in the past, the only thing that will jump out at you as being new and different will be the game's main menu system. Under the hood (heh heh), the core game play is exactly what you'd expect from a Gran Turismo title. You start the game with 20k in credits to purchase your first car and some upgrades. GT5 then eases you back into the game by tossing you into some familiar, but challenging courses. It's almost like a mini-greatest hits from prior games used to get you back into the flow of things. The tuning experience isn't all that different from prior games, but I've thus far noticed a lack of options for brakes. I don't understand this change or it's removal, but with a game this large I wouldn't be surprised if it's something I haven't found or unlocked or something - so for the time being I'll avoid making this an official nit-pick.
Online racing is also a rather big selling point for GT5 - however I have yet to try this myself (what can I say, I'm very into the career mode at the moment).
At the end of the day, GT5 is the sort of game that fans will probably automatically buy even without a review - and if you are a long time fan you really should not hesitate with this purchase.
While writing this post, I had a realization that the GT series is one of those rare titles that has wide appeal in all the major gaming markets (JP, NA, EU). It's a game series I can talk about with any of my PlayStation friends from anywhere in the world, and we can all mostly agree that this is a very fine series of games. That said, I do feel that at some point the gaming world will reflect upon the GT series and agree that this is one of the best video game series to ever come around.
Oh also - I completed the Black Ops single player game. My hat is off to you Treyarch. I've never been happier to be so wrong about a game and a studio. That was a hell of a story, and a HELL of an ending. I'm looking forward to their next COD title.
Until next time...
Sarcasm aside, the Gran Turismo series is very important to me. It's the game most directly responsible for me getting into the PlayStation platform, and I've happily purchased every new version (well ok, except the PSP version. No Career Mode = No Sale, sorry guys.) since the original, usually on the day of release. In fact, the day before Gran Turismo 4's release, my original fat launch PS2 gave up the ghost. This sucked extra hard because I had actually gone as far as to pre-order GT4 (the end result was my purchasing of one of the new slim PS2).
In any case, after 5 long years of development and delays, the king of CarPGs (as I like to call 'em) is finally here in all it's 1080p glory. Even though this is not the first taste of GT on the PS3 platform, this is a complete game at last. GTHD, GT5p were at their cores, demos. Expensive demos at that. Demos that wouldn't let you tune your cars until you've cleared everything bone stock...
So let's talk about game play.
If you've played a GT title in the past, the only thing that will jump out at you as being new and different will be the game's main menu system. Under the hood (heh heh), the core game play is exactly what you'd expect from a Gran Turismo title. You start the game with 20k in credits to purchase your first car and some upgrades. GT5 then eases you back into the game by tossing you into some familiar, but challenging courses. It's almost like a mini-greatest hits from prior games used to get you back into the flow of things. The tuning experience isn't all that different from prior games, but I've thus far noticed a lack of options for brakes. I don't understand this change or it's removal, but with a game this large I wouldn't be surprised if it's something I haven't found or unlocked or something - so for the time being I'll avoid making this an official nit-pick.
Online racing is also a rather big selling point for GT5 - however I have yet to try this myself (what can I say, I'm very into the career mode at the moment).
At the end of the day, GT5 is the sort of game that fans will probably automatically buy even without a review - and if you are a long time fan you really should not hesitate with this purchase.
While writing this post, I had a realization that the GT series is one of those rare titles that has wide appeal in all the major gaming markets (JP, NA, EU). It's a game series I can talk about with any of my PlayStation friends from anywhere in the world, and we can all mostly agree that this is a very fine series of games. That said, I do feel that at some point the gaming world will reflect upon the GT series and agree that this is one of the best video game series to ever come around.
Oh also - I completed the Black Ops single player game. My hat is off to you Treyarch. I've never been happier to be so wrong about a game and a studio. That was a hell of a story, and a HELL of an ending. I'm looking forward to their next COD title.
Until next time...
Monday, November 15, 2010
Xbox Live, Call of Duty: Black Ops, and where the hell have I been?!
*taps the dust off the mic*
Yeah so I kind of got married.
But, like every other red blooded gamer this past week I picked up Black Ops. This time however, a first for me - I purchased the Xbox 360 build.
Up until this point (due to the fact that I owned the PS3 prior to the 360), I had purchased all my console COD adventures for the Sony platform. To be quite honest, I wasn't planning to even bother with Black Ops due to the drama over at Activision over payouts to Infinity Ward for Modern Warfare 2. Really, I mean it, I wasn't going to buy this one... But then everyone starts talking about it. And then the reviews praised it. And then i found myself with $60 burning a hole in my pocket.
Yeah and I also happen to have some land in Florida I'd like to sell you....
Anyway - Let's cut to the chase here. The single player game with Black Ops is pretty damn spectacular. Treyarch, i have to hand it to you guys - you killed it. This is leaps and bounds better than World at War. Bravo - i was wrong, very very wrong. Graphically there is much to like - lush landscapes that you'll at some point get caught looking at, resulting in a death. But that's not what I'm dying to write about today.
Black Ops multiplayer is exactly what you would expect from a title called Call of Duty. There are new maps and a few different guns, but really, if you have played a COD title in the past say... 4 years, you should know what to expect. Xbox Live on the other hand? THIS is what shines from this experience. Yes, Treyarch could barely keep up with the player demand so it was pretty hairy actually getting into a game at points, but the high-level Xbox Live experience was flat out beautiful.
I'd like to remind you dear reader - my prior COD experience has been on the PS3 (and on the PC if you want to go all the way back). Joining groups, sending game invites, the party voice chat system... made playing with my friends, and their friends so easy.
The PlayStation Network can't even compete. I'm sorry, it's true. Sony has been attempting to tack on live-like features, but to be honest the overall feel and use just pales in comparison. The system-level party is superior to the in-game party systems found on PS3 titles - your friends are not required to already be in-game for it to work (xbl also allows you to send game invites to your entire party with a single click on the xbox blade menu - this was INVALUABLE. Trust me, manually sending invites to more than 2-3 people is a pain in the ass).
It does pain me to say this on some level. I've been a loyal PlayStation gamer since the PS1, and to see Sony truly and fully bested like this is somewhat shocking. But... I gotta give it up to MicroSoft's Xbox team... You guys know what the hardcore online gamer wants and needs.
Bravo.
'til next time...
Yeah so I kind of got married.
But, like every other red blooded gamer this past week I picked up Black Ops. This time however, a first for me - I purchased the Xbox 360 build.
Up until this point (due to the fact that I owned the PS3 prior to the 360), I had purchased all my console COD adventures for the Sony platform. To be quite honest, I wasn't planning to even bother with Black Ops due to the drama over at Activision over payouts to Infinity Ward for Modern Warfare 2. Really, I mean it, I wasn't going to buy this one... But then everyone starts talking about it. And then the reviews praised it. And then i found myself with $60 burning a hole in my pocket.
Yeah and I also happen to have some land in Florida I'd like to sell you....
Anyway - Let's cut to the chase here. The single player game with Black Ops is pretty damn spectacular. Treyarch, i have to hand it to you guys - you killed it. This is leaps and bounds better than World at War. Bravo - i was wrong, very very wrong. Graphically there is much to like - lush landscapes that you'll at some point get caught looking at, resulting in a death. But that's not what I'm dying to write about today.
Black Ops multiplayer is exactly what you would expect from a title called Call of Duty. There are new maps and a few different guns, but really, if you have played a COD title in the past say... 4 years, you should know what to expect. Xbox Live on the other hand? THIS is what shines from this experience. Yes, Treyarch could barely keep up with the player demand so it was pretty hairy actually getting into a game at points, but the high-level Xbox Live experience was flat out beautiful.
I'd like to remind you dear reader - my prior COD experience has been on the PS3 (and on the PC if you want to go all the way back). Joining groups, sending game invites, the party voice chat system... made playing with my friends, and their friends so easy.
The PlayStation Network can't even compete. I'm sorry, it's true. Sony has been attempting to tack on live-like features, but to be honest the overall feel and use just pales in comparison. The system-level party is superior to the in-game party systems found on PS3 titles - your friends are not required to already be in-game for it to work (xbl also allows you to send game invites to your entire party with a single click on the xbox blade menu - this was INVALUABLE. Trust me, manually sending invites to more than 2-3 people is a pain in the ass).
It does pain me to say this on some level. I've been a loyal PlayStation gamer since the PS1, and to see Sony truly and fully bested like this is somewhat shocking. But... I gotta give it up to MicroSoft's Xbox team... You guys know what the hardcore online gamer wants and needs.
Bravo.
'til next time...
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